Summon & Sacrifice

In this casual card game, you’re a wizard using sorcery to summon creatures more powerful than those of your opponents. But to create life, you must take life - you’ll need to make sacrifices in order to earn enough gems to summon the most magical beasts. In the end, the wizard with the highest score wins!

Check out the rule booklet for more info on the gameplay.

How I Got Here

Baking sourdough bread, binging Tiger King and The Queen’s Gambit, installing Zoom for virtual birthday gatherings — these are some of the things that defined the beginning of the Covid era for many people. For myself, I decided to pursue a tabletop game idea that was bouncing around in my head: what if I merged the games Magic: The Gathering and Sushi Go?

Fair warning to non-gamers: you are entering the Nerd Zone. The Geekdom. The mind of an adult man who still enjoys toy stores.

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Building Around a Core Interaction

One of the first thoughts I had surrounding this game idea was, “What if you had to sacrifice creatures to get more powerful ones? And what if sacrificing those creatures was as simple as rotating the card upside-down?” It wasn’t a groundbreaking idea, but it was a foundation to build on.


Playtesting During a Pandemic

Just as user testing is crucial to a successful digital product, playtesting is essential for the success of a physical game. But of course at the start of the Covid outbreak, nobody was going to gather in a room to play the mediocre first iterations of a card game.

Luckily, there’s an incredibly helpful game called Tabletop Simulator that makes it fairly easy to playtest a “physical” game with online friends.


My Archnemesis: Illustration

We all have one or two skills that we never fully feel comfortable with, that give us an even more acute sense of imposter syndrome. For me that skill is illustration. But hey, what better opportunity to conquer my fears than a card game that requires around 23 unique illustrations?

My aspiration was to capture the aesthetic of Catherine Unger’s work. While my drawings certainly aren’t at that level, I’ve been pretty pleased with how they turned out. You can see most of the illustrations on the cards below.


What Now?

As you saw in the first images on this page, I did order physical copy of the game via The Game Crafter. I also sent several physical copies to friends and acquaintances who could “blind” playtest and then send me feedback. There are some final tweaks I’m making, but I feel confident that Summon & Sacrifice will be polished enough to sell in the near future.